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TheMajormel
The Happiest
2021: also I do dance now

melvin @TheMajormel

Age 27, Male

New York

Joined on 9/9/11

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TheMajormel's News

Posted by TheMajormel - February 21st, 2014



Arcade Quest has been kinda slow this month. But it's okay, I've taken the time to practice as3 by making stuff clickible in the menu. This code probably won't end up in the final game, but it's practice I guess. 


I've been working on a very very small cowboy dueling game. It's possible I might release it this weekend if im not lazy with making it. 


uh

not much interesting this week

but ive been working out

nano-machines son


Posted by TheMajormel - February 19th, 2014


just keep making stuff. Popularity shouldnt be a goal


Posted by TheMajormel - February 4th, 2014


3880858_139156433211_uixTaUU.png

heads up display

http://www.newgrounds.com/bbs/topic/1360176 I started up a game developer club here on NG.

also, might be gone for a bit


Posted by TheMajormel - January 27th, 2014


shit happened.


3880858_139079638662_dance84dance.gif

Arcade Quest is going on pretty well. It's slow, but it is progress. Ive been fooling around with the gameplay and some crazy shit happens like:

  • Doing any attack in the air has them stop in the air until the attack animation is done/ you stop hitting the buttons. 

This is kinda interesting. The con of it is that if you get someone in the air at the right time then you can just infinite them with your normals (ESPECIALLY MAJORMEL). Theoretically, you can probably break out of the infinte with an assist. The Pro's for this is that if someone tries to do a jump in attack and hit it early, you can probably counter attack that. I'm kinda fine with this happening. 

  • cheap infinites

In the beginning of working on this game, I really wanted the game to play like Marvel 1. HOWEVER, I was very new to seriously playing fighting games at the time. I learned that Marvel 1 is a pretty broken game and that at high level play there will always be :

  1. Infinites
  2. death by chip damage (probably from blocking the infinites)
  3. throws

I'm not sure whether or not I want that in this game. New players really hate infinites and im pretty sure everyone doesnt like to be on the recieving end of one. I was thinking of adding something like "bursts" from most Arc sys. works titles (P4A, GG, i think blazblue might have them). I think broken games are fun, but not EVERYONE does.

but so far the only way to probably(theoretically) stop infinites is probably the use of assist characters. 

I think this game could be really good though. i'll just have to wait and see.


shoutouts:

@unclecubone

@rad

@tykwa

@msghero

@babyjesus

@yurgenburgen

@UNU

@oashki

@brazilianninja


IRL, im not really doing so good. I'm uh, depressed and suffering from anxiety at school. It's been a pretty traumatic school year so far.


Posted by TheMajormel - December 28th, 2013


3880858_138826523261_f321926cf0648920d1ccd04752744014.gifwhat im doin to your face right now

http://themajormel.newgrounds.com/news/post/877493

the character list is updated bro

im poor for life. 


Posted by TheMajormel - December 16th, 2013


3880858_138723115991_446b5d928da8f7d750eba4cc32ad13a6.gif

3880858_138723115992_e8dd00203369e15b2f71f92667a80ceb.gif

im mad

also i updated the character info page for arcade quest

http://themajormel.newgrounds.com/news/post/877493

 

ta ta


Posted by TheMajormel - November 26th, 2013


Combo#1
leads from a light attack into a ground stomp move. I think it's a pretty effective combo for getting a quick hit on someone then getting them into a air combo. However, the response time required to do it is easy i guess.

Combo # 2
this is just me messing around with the moves in game, its lie the first combo above but with a heavy punch added in, its animations gotta be fixed though.

I used gifcam, which can only capture up to 33 frames per second. AQ is like 60 fps I believe(?)

edit: FUCKING FNWA;SEFUC FLASH YOU PEICE OF SHIT ADOBE FUCKINGN FAGGOTS GODDAMN IT YOU SHITS CS5 FUCKING SUCKS GODDAMNN FUCK FUCKING FAGS


Posted by TheMajormel - November 17th, 2013


im somewhat done coloring for arcade quest.
I wished the bamboo's drivers werent complete ass for win 8 though.
fuck.

well


Posted by TheMajormel - November 9th, 2013



Posted by TheMajormel - November 4th, 2013


but ive just been thinking lately about arcade quest and my life and stuff. Im 90% done with the animations of all the characters and assists. While I've been working hard on it I'm sorta worried it might not be up to snuff. I honestly believe I lost a bit of focus on what I wanted in the game. I feel that some new games have sorta swayed my vision of what would fit in a fighter/beat em up. I'm gonna try my best to still keep that original vision