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TheMajormel

166 Game Reviews

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This was a pretty awesome game. however, I wished Ryu had more depth to his combat. I know the game's focus is just to be a cinematic experience, but damn it I wished I could pull off crazy combos instead of just repeatedly punching. Heck, you even called this flash a fighting game in the authors notes. HOWEVER(heh) sonic's gameplay works for this thing, I could see his goal totally being about avoiding enemy contact while the street fighter characters act as the agressor. Will the Versus mode be like that?

MetaMike responds:

Possibly, and actually the only other move you can do is a Shoryuken! You hold the UP + SPACE keys and he'l do it. Thanks for your feedback friend!

please refrain from uploading stencyl tutorial flashes, they are not original and are not yours

philipv11 responds:

but i do it new scenes of it

Controls fine but add some knockback and make a better control scheme, x for shadow's attacks is awkward.

this game is pretty much how to frustrate 101. but it has some solid gameplay and a nice metagame with attacking enemies (YOU REALLY GOTTA UNGHHHH).

this game is the "deadly premonition" of NG.

Kolumbo responds:

bwahahaha

It's a interesting idea, but that miniscule graphics and such was sort of a bother to me. Its a interesting experimental flash game I've seen, But I think it'd be really cool if you added the NG scoreboard API, so that way, me and my NG friends can compare scores. Just a thought I wanted to share with ya.

This isnt really your game, since you used stencyls assets thats only supposed to help you learn. Anyways, I see you added some original level design, but I'd also like it if you added a few more original stuff.

it was funny.
until you rickrolled me.
worst joke ever

davethemonkey responds:

maybe ,thats because you fell for it?

still not good enough.
what makes other scene creators work well is that they have very awesome User interface. Here, it's just smushed in.

just good mindless killing fun.
great time waster.

Potatoman responds:

Yes in deed!

Games p good, except the combat. The combat doesn't feel very, and the fact i have to hold down the button just to do it really grinds my gears. I can see how it works for the spacebar, but i think you should try to find a way to press the button instead of holding it for the strong attack, so that players can focus on aiming the attack instead of having to worry on holding the button(this may sound like a stupid reason, but the only proof i have of how that idea can work is when you do jump attacks, which hitting jump during the attack, cancels it)The boss pattern was a good one but very unfair with the "wait time" when a hand pops up. let the hand stay for a bit more, players can get a solid hit in, and wont have a hard time getting there when across from the screen. also, wonky hit detection.

this is looking good for a game, my main gripe was just having to hold down a button for a attack to work, which certainly gets in the way. also control layout is strange.

Narunima responds:

thanks for the review :), i already uploaded the second part check it out if you what :D

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melvin @TheMajormel

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