View Profile TheMajormel
The Happiest

melvin @TheMajormel

25, Male

New York

Joined on 9/9/11

Exp Points:
1,757 / 1,880
Exp Rank:
Vote Power:
5.52 votes
Police Officer
Global Rank:
B/P Bonus:

Latest News


I've been working on Etehfowr Against for a bit and currently working to releasing a build with

  • 6 playable characters (new additions being Laurel Tenpenny and Lulz S.Fowr)
  • controller + keyboard support
  • cool new (and FINAL) mechanics added in like Brace (you can brace for impact which lowers damage received during combos) Throw Tech, and Pushblock.

RIght now I'm currently working on controller support for both players 1 and 2. I spent this whole week trying to figure out how best to do that and was struggling for a bit, but i feel pretty close in terms of how I can do that.

As soon as i get that done I will upload a build for people to try out!

The goals for next month/august are as follows:

Visual/Mechanical work :

  • Starting work on adding the final character for the game!
  • polishing visuals for all characters (except that last one)
  • This is something that should've been done in the beginning, but now each state of a character will have a different hurtboxes. I haven't done this because I straight up did not know how to do it when I started this game, but now I have a good idea on implementing this as swift as possible
  • fixing corner interactions. All moves in the game act hella weird In the corner (specifically, characters will just be knocked off screen when hit in the corner, it doesnt look good.)
  • Reduce meter gain rate on whiff, but meter will now gain much more rapidly anytime opponents are in hit-stun.
  • add character collisions back in the game.

This is most of the stuff I want to fix. So far 2020 has been a great year in development for this game. There's been a lot of steady progress made and even though it's been difficult getting these features implemented, I've been enjoying showing the game off.

I'm going to spend this weekend starting work on another project for a collab. The game mechanics are already programmed in but I just now figured out what I want to do with it. I also have work on making things work properly. Going back to work in a few weeks so im gonna take this time to work on that for a bit.


(now characters flash red on hit, so it's obvious they're getting damaged!)


(Tenpenny wearing GUESS)


Recent Game Medals

14,365 Points

EZ MONEY 5 Points

Beat up some dumb frog lmao


Beat Week 1 in Story mode and unlock Week 2

Friday Night Funker 5 Points

Start the game

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Dead not Alive 5 Points


Lizard-men 5 Points

Kill a lizard man

We are off to see the wizard! 10 Points

Watch the introduction

borger 5 Points

yummy yummy yummy yummy yummy

Traveler 1 5 Points

Challenge: Run for 30 seconds

Grim 2 5 Points

Challenge: Die by hitting a saw

Latest Shared Creations

Majormels ultimate duel

Added to bosses for Cathode Raybots Feb 7, 2013.


Added to faces for Cathode Raybots Feb 7, 2013.


Added to syncdata for Talk Head Dec 25, 2012.

majormel doll

Added to skins for Skincraft Oct 11, 2011.