on features so far:
- got character select up and running, No mirror matches yet though :o
- taking a quick break but now adding the final 3 characters to the game.
- There will be an early version for people to play sometime soon, I'm just polishing up the character select menu since it's a relatively new feature.
- The upcoming build will have four playable characters: Majormel, Sasha the dog, Cyrus, Embryo
as for where the game will be played, there's a private page on itch.io for it already. right now only a couple few played it (close friends, family) and feed back is that it's pretty neat. I'm alright with that :) I also plan to drop the game on Steam and finally.... I really want there to be a NG version as well. I'm using love2d and there's libraries that help make love2d games run on the web. However, I admit that i mostly have been playing NG's mobile games more often then the desktop ones and im looking to make Arcade Quest for NG more mobile focused. (dont worry, cuz im pretty sure the desktop controls will be unaffected.)
also i guess these:
- originally i wanted to reanimate the ALL of the sprites but people have said they liked em. Some sprites will be redrawn but it's just because i felt like some of them were very difficult to read( so stuff like hitstun animations will get reworked so it can be easy to see that they are getting smacked up) alot of those animations were made in 2013 when i didnt know how to animate at all.
- however, from this point on, only the final 3 characters being added will receive all brand new sprites. Honestly the final 3 has the worst 2013-made sprites in the game and all 3 got redesigned to a style i liked better anyways.
- yes GGPO is now open source and free but due to lack of experience developing netcode (and not being an all that experienced programmer anyways) I decided to pass up on having online multiplayer. Honestly GGPO is amazing but since I have no experience programming online infrastructure, it would've been a terrible online experience to play with. I'd love to make a game with online someday but i believe for this version of Arcade Quest, that will not be now. However, there is now stuff like Parsec and Steam recently announced they are adding a remote play feature that allows you to play with your friends regardless of them owning the game or not.
so yeah, there will be a public page soon. Im not trying to make the mistake of being impatient because some people might not still fully understand what im going for. I want to also add some more stuff to make it a little bit more clearer for people to get the idea of the game. SO expect at least a playable something to appear near the end or middle of november.
also, follow me on twitter : https://twitter.com/Pooptiesquat
im gonna try and start uploading more progress on there too.