http://www.youtube.com/watch?v=vGIswJBe9PU
3 TO GO
so school's been kinda meh man i dont know. I switched my lunch to like 8th period so i can leave earlier and see my friends at that time. everythings been really strange lately, i feel as if they made this schedule to mentally break me, but so far its just been awkward pauses and awkward interactions.
Ive been reading this article about how to have stories like the games Nier and drakengard. I'm familiar with Nier for its storytelling and how they literally made it integrate with the game and everything(game messes with your save file and stuff) and I was thinking if this is how every story for every game should go. the characters emotions and journeys arent just conveyed through attitude and environments but they also appear in games systems and controls. The article brought up a interesting point of flow and freedom in a game world.It's a interesting read if you want to make stories for video games and stuff. This also sorta reminded me that video games now a days have very weak endings. video games keep going for endings where the main character is screwed over and stuff. some recently new games I've played (splinter cell and saints row) has endings that REALLY pay off. I hope we dont have to see this fad next gen, people wanna be rewarded when they beat the game, not sad.
oh and in regards to the title of this blog post, im done animating 4 out of 7 characters in Arcade Quest. feel free to ask me about those four.
Natick
fucking hell, that profile pic
TheMajormel
yeah its the last scene in BB
and we all thought walt was gunna die