Today, I'll be talking about Sasha the dog's gameplay and ideas I have for game's menus.
Sasha is another rush down character, but unlike Majormel, her tactics are relentless. Sasha has a Divekick like move called British Bombing and a Dash move called blitzkampf with Invincibility frames. She's also fast and small, so she's pretty dangerous. Sasha is super deadly bro. So far I'm really liking how sasha controls compared to majormel. Her speed I think, will really help her dominate the battlefield. Her Heavy attack can also be used whilist moving, so thats really nifty.
Still Kinda learning AS3 by poorly coding the menu of the game and stuff, but I've taken a break to do a pico day project. Still, I've had some ideas for the menus and options for Arcade Quest. I was thinking of having crazy "emulator-like" Options and Hotkey's and stuff like that. I kinda realized players now like to control everything in a game. They like flexibility and options to their controls. But this is a fighting game, That'd be pretty unfair in a 1v1 situation. I dunno, something silly I thought up of. I still want that idea of "complete control" but in a way that enhances the gameplay and player's skill. In a way where it doesnt make things go easy mode for a player. I know Training Modes in fighters help but it'd be pretty cool to have things to help in a real time match against cpu's. I dunno what I'm saying here anymore.
http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1
I just wanted to share this really fucking great article. It's nice seeing how NaughtyDog started off as a two man company, then later became this huge ass million dollar company. It's a very inspiring read.
Wavepad
Sasha is my new favorite character.
TheMajormel
Be loyal to Sasha and Sasha will be loyal to you!
(unless you're Jewish )