Last night after getting some shit done, I was really curious on what made certain flash fighting games popular. I looked at a few select games. They are:
- Final Slam 1/2
- Flash Bash
- weird fighters
- FVF
note, you can find these games on NG .
Both final slam games have a case of having too much shit. Both suffer from crazy slowdown,inputs cant be preformed as efficiently, but the main draw of the game seems to be the fighter creator mode. I liked that the author of the game, made a downloadable version (it's free now, but IIRC you had to pay for it) Its a game where it feels like gameplay wasn't a concern for the dev, and they focused on adding modes that were not needed. I think preforming normals were solid though.
Flash bash is a Street fighter IV clone. BUT it has a somewhat original moveset and character playstyles. I felt matches were slow (wasn't lagging but characters have long health) so I only found the game fun to play. Amea is OP as fuck, her rushdown/ and zoning game is craAaAAAaZY.
weird fighters is a weird fighter because its not that hype.
FVF is pretty simple, very low barrier. for some reason i didnt like it much, not because of its furry art, just because the matches were very boring.
JKSSN
I'm also a huge fighting game fan..
I think flash fighting games are really basic, slow and clunky.
The only fighting game I really liked is King of Fighter Wing and that's a clone of SNK with some other fighting characters.
TheMajormel (Updated )
yeah, alot of flash fighting games dont seem to put emphasis on meter or the meta game cannot be developed properly. I really want to challenge that with the game ive been working on for a while
EDIT: also, I'd like to add that they're superslow due to internet connection/or because flash is a memory hog. gotta remind myself to also suggest a downloadable version