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TheMajormel
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2021: also I do dance now

melvin @TheMajormel

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thoughts on flash fighting games on NG

Posted by TheMajormel - August 6th, 2014


Last night after getting some shit done, I was really curious on what made certain flash fighting games popular. I looked at a few select games. They are:

  • Final Slam 1/2
  • Flash Bash
  • weird fighters
  • FVF

note, you can find these games on NG .

 

Both final slam games have a case of having too much shit. Both suffer from crazy slowdown,inputs cant be preformed as efficiently, but the main draw of the game seems to be the fighter creator mode. I liked that the author of the game, made a downloadable version (it's free now, but IIRC you had to pay for it) Its a game where it feels like gameplay wasn't a concern for the dev, and they focused on adding modes that were not needed. I think preforming normals were solid though.

 

Flash bash is a Street fighter IV clone. BUT it has a somewhat original moveset and character playstyles. I felt matches were slow (wasn't lagging but characters have long health) so I only found the game fun to play. Amea is OP as fuck, her rushdown/ and zoning game is craAaAAAaZY.

weird fighters is a weird fighter because its not that hype.

FVF is pretty simple, very low barrier. for some reason i didnt like it much, not because of its furry art, just because the matches were very boring.


Comments

I'm also a huge fighting game fan..
I think flash fighting games are really basic, slow and clunky.

The only fighting game I really liked is King of Fighter Wing and that's a clone of SNK with some other fighting characters.

yeah, alot of flash fighting games dont seem to put emphasis on meter or the meta game cannot be developed properly. I really want to challenge that with the game ive been working on for a while

EDIT: also, I'd like to add that they're superslow due to internet connection/or because flash is a memory hog. gotta remind myself to also suggest a downloadable version