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TheMajormel

162 Game Reviews

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I was pretty upset with this submission. The combat was very boring and the weapons stop all momentum. I was hoping for very stylish combat , like DMC. The story is a big problem for me, im not sure if the flashes code was messing up but I was severely lost on what was going on in the story. The chao bit confused me at first, but then I looked at the title and realized that it was probably a important plot point.
The main character was such a turnoff for me, cuz he's like that kid that tries way too hard to be "The Cool Guy" of the story, and it shows. He has friends that wanna rival him and admire him, but why? Friends shouldn't focus on one friend cuz he's special. As friends they should all be on a equal level. Every character after the meeting of novolly's friends feels rushed in.
In conclusion, I see the game working as a "Heavy Rain meets Action game" type of thing, but at least the animation was great and the sprites were well done. I'd love to see a sequel bettering this episodes problems, and please,please,PLEASE don't take this game down due to butthurt(Im not saying that you will, but I've seen it before). I'm very interested in what yo're doing next. and for you first game, I have to admit , its pretty kick ass.

Novally responds:

Thank you! I am working on my next game and I am considering all of the reviews. I wont make the same mistakes at all! What do you mean Heavy Rain meets action game? I have a platinum trophy in Heavy Rain, so I know all about it. I don't get what you mean by that ^^", I guess you mean it's just cut scenes and then interactive-ness.

Change the control layout and spruce up some graphics and you're good!

This is pretty fun, Especially making the raybots.

I dont know what you were aiming for here, but i think this concept fails.

1.when you state blind, do you mean those that cant see a thing?
If so, it'd be best if you added sound effects, a bad one to show its bad and a good one to show you beat a level. It'd be great if you added a beeper of sorts, where it increases rapidly when near danger.

Though tests aren't allowed in the NG portal, I'm pretty sure this is passable enough.

I would like it if you got a chance to fix the chance ratio of a random enemy encounter and make the battle system more strategical and defined. Now when i say this, i mean that it'd be great if you added in status effects and stuff. I like how simple the battle system is, so that's a good start.

The concept is a pretty cool one but id like to see more advanced, laggy stuff, like a super lag.

Some experimental things were amazing, like the disapearing multiplying blocks and a few other things.

The Happiest
2021: also I do dance now

melvin @TheMajormel

Age 28, Male

New York

Joined on 9/9/11

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