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TheMajormel
The Happiest
2021: also I do dance now

melvin @TheMajormel

Age 27, Male

New York

Joined on 9/9/11

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TheMajormel's News

Posted by TheMajormel - August 14th, 2019


Yo yo yo yo yoI haven't been on NG in along ass while and that's just been that life has been sucking fat ass dawg.


Basically from like summer 2018 - Jan 2019 I've done:


  • Doing Dance in South Korea
  • Worked at a pretty cool retail place near Times Square
  • Finally participated in my first Game Jam! Global Game Jam 2019


However from Feb 2019 - June 2019 it's been all bumps and bruises

  • College started hounding me for payment.
  • Apartment my family was staying out ran out on it's lease and we've been struggling to find a place to move.
  • I showed off Arcade Quest at an expo and it did not go well (from being underprepared to my Thinkpad laptop shitting itself the night before.)
  • Signed up for another expo and they rejected me.


I got to go to South Korea again this year for missionary work and it was very enjoyable. Shit n***a, I'd say it was the best trip there compared to the other years I've went.


I think personally... It's the only thing I have going for me. I really want to go back to school. I really want to finish Arcade Quest(at this point, It COULD be released as an unfinished game)


That's the thing I hate about the most. The fact that this church/Korea/dance thing is the only thing of significance I've done gets to me. It's not something I've ever thought to do in my life at all. Shit, I've only been doing this because 3 years ago, I met a girl. However over the course of those 3 years I realized that I never genuinely liked her, but all I did was obsess over her. Actually in the words of Patrice O'Neal "Im a time hoe".


If there was one thing I learned from this situation, I'm gonna stop being a lil bitch. If I wasn't a lil bitch I couldve:

  • Either asked her if she wanted my cock or nah.
  • Dropped the game already, warts and all
  • Brute Force my way thru school.


However, if we lived in a life of could've or should've, then it wouldn't be a life worth living at all. So, all I can do from here is move forward. If I drop the game and people dislike it, then that's cool. We live in an age where we've seen bad games make amazing turn arounds. All we can do is FAIL FORWARD. Now I know, I'm perfect.


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1

Posted by TheMajormel - April 29th, 2018


I went back to college in 2018. 

i failed my 2nd year and took a break for a semester. 

before that i spent all of my money to go to south korea

i danced on stage infront of thousands of korean kids.

shit i even danced in the Gocheok skydome (baseball stadium in seoul and where the Nexon Heroes play).

it was cool (even though i was obviously garbage at it) . 

I might be going back to south korea again but i dont know yet. 

 

 

on the flipside

so yeah that fighting game i've been working on is still in development i guess

you know i couldve stopped working on it .

i've mostly been working on the "engine" and i think mostly behind the surface shit.

like, there's 4 characters that can be played now. 

im just fleshing out some systems stuff. 

game went from 1v1 with assists to just straight 2v2 

now you have to simultaneoustly play as 2 characters. 

think cross assualt from marvel vs capcom 1

or a recent example marvel vs capcom infinite with soul storm. 

some cool ideas with this sort of gameplay is that you can break out of combos by saving one of your guys

but you know, your opponent has a guy too so try to hit both i guess. 

although i couldve switched from 1v1 to 2v2 long ago, i kept trying to do the assist idea

but it wasnt really working all that right and the idea i had for it seemed pretty dumb. 

right now, the idea is to flesh the game out and finally have it in some public and playable format. 

i also am planning to reuse the stuff i learned here and add it into SOMETHING i'd like to publish on NG

its almost may and shit's getting nerve wracking so idk if i can do well on time. 


1

Posted by TheMajormel - February 28th, 2018


i promise something concrete

i also wanna do something for pico day 2018

 


Posted by TheMajormel - September 10th, 2016


  About 5 years ago, I signed up on Newgrounds and in my years here I posted a couple of flash games that were mostly just enjoyed as a joke or were poorly recieved.  My early years here on newgrounds were so great. And my second year here was so wonderful by meeting people like @sacros , @kel-chan,  @platypuspwn,  @rad, and a bunch of other people I'm forgetting right now.

 

  In 2012 to 2014 it was pretty obvious that there was a big project i was working on that would be a fighting game to play on NG. Arcade Quest. It started off as a "8-bit" (meaning poorly drawn mspaint art) beat em up. But after seeing the game Skullgirls, I felt really inspired to make a hand-drawn fighting game. I would attempt to make it in flash, but my unfamiliarity with AS3 forced me to look out for programmers. When I met @Msghero I asked him if he can help, and he was nice enough to help. I think during this period of time, I didn't realize that I had poor leadership and game design skills, and development for that version took a good while. Also, I wasn't paying him and I underappreciated his efforts when he did help. That whole build was my fault. I did not have the indepth knowledge of fighting games at the time and I had such poor ideas and the scope was too big. The project isnt dead though. In late 2015, I started doing work on a type of prototype in Love2d, a framework that usually has you code in Lua. During this time I was heavily playing a bunch of fighting games. Analyzing a bunch of shit while I play (One I played heavily in particular was JoJo's Bizzare Adventure: Heritage For The Future. I still think it's capcom's best fighting game, JoJo bias aside!.) 

  This new version of the game is doing pretty ace and my goal is to finish working on the base engine this year. So far there is only two characters that are playable and near finished. I'm trying to tighten things up and get stuff to function really well. I also changed up the design of systems as well (I believe meter was originally gonna be like Marvel vs Capcom's meter (levels 1-3 since the design was inspired by Marvel 1). Meter is now obtained onlly by hitting forward towards the opponent. I also changed up some of the archetypes of certain characters only beacuse i never realized how boring their playstyle was. Also drew up new frames of animation (I've gotten better at drawing in the recent year but I had to downgrade myself so that the new animations can be consistent.) Also, backgrounds of the game are actually going to be live action. Think the cartoon's "Amazing Adventures of Gumball" or "Who Framed Roger Rabbit"  I came up with the idea when watching this music video: 

 

I'd like to get some basic things done this month so I can show off some gameplay (without assists sadly :^/ ).

 

  I'm not done making flash games yet on NG though. I have a nostalgic crave to work on one again and I started doing some art assets for the new game. It is not original since this one is actually going to be a pico day game. It's a local multiplayer game and all I can say is that it's pretty much who hits first but really really fast. I'm also trying to play a bunch of new featured NG games so that it can honor some of the "new generation".  I'm doing this just to "defend my honor" because every time I've uploaded something on PIco Day it was pretty much shit. The pico day from 2014 really hurt my confidence to make more games because I was working on a main project with @boredlooney and at the same time working as a last minute programmer for another one (note: I was still shit at AS2 during that time and I'm not gonna even mention the person who asked me to help, because they are insufferable, the artists were really nice people though! ) . That Pico day 2014 game I realeased was the first time I ever got Turd Of The Week and it really just killed my confidence to work on anything. This new project is to redeem myself. That's my goal for now on here. 

anyways, I hope to keep learning and hopefully finish working on Arcade Quest (or just show something playable). I hope my Pico Day 2017 re-ignites my love for this site, because at this point I don't know what else will. 


Posted by TheMajormel - May 2nd, 2016


Yeah I've been busy with college and trying to get laid and shit so I havent had time to work on stuff. 

 

but you know

 

 


Posted by TheMajormel - October 16th, 2015


I've been kinda busy.

 

just kinda.

 

Around august and september i've gotten a brand new laptop. it's pretty alright and I find it way more convient then my outdated desktop and my old toshiba. During these past two months I've been working on the basis for the new, new , NEW version of Arcade Quest. This will be the final version/rework/whatever of the game. I'm not gonna drop  this one. So far the build has functional:

-movement

-hitboxes(normals and specials) and collisions

-meter ( gained by walking towards your opponent)

A mechanic I need to add in is CLASH.

 

im also turning 19 today. id make a thread but i got banned.


Posted by TheMajormel - June 30th, 2015


and i found out the day of, it's a really funny story.

 

anyways, this newspost is just me stating that some projects are still in the works. I wanted to have this year focus on creating small fun content which i didnt get much to do since my laptop died a horrible death and my home computer had a very severe rootkit.  I may get a new laptop over the summer, so i guess thats alright

 

           I've been pretty bored since school ended, it's a feeling I find hard to explain. My last month was real intense, since I failed two marking periods, it was pretty much a do or die sort of feeling. It felt like a scene from the anime kaiji, a moment where you had to bet against all odds. The path to "survival". on the last week of school, I was told that I would have to go to summer school. Due to two missing credits(you need 44 to graduate high scool). I felt devestated, all that hard work at the end, for nothing. At first I was upset and I felt content with the idea of going to summer school, because my family just loves to nag me  with how I spend my time. however, the day before graduation, I decided out of curiousity to see what classes i passed or failed. when I logged on to the student profile, i saw i had 44.06 credits. I was in shock, in disbelief. "how?" I thought. "impossible" I thought.  The day after, I went to pick up my report card and to confirm if im graduating or not. When my guidance counsler stated i was certified for graduation, there was no crazy feeling I had, I didnt jump for joy, I didnt cry. I walked out thinking, "I'm so happy that I won't end up having to go to this fucking shitty school anymore."  Graduation was a hot mess for me, but a good friend of mine said this one sentence that explained not only my day, but what could possibly be my life. "wow, thats really sad, but bittersweet."

 

I'm kinda tired from typing this, so thats why the writing may seem poor.

 


Posted by TheMajormel - June 19th, 2015


next  year but not in flash hahahahahahahaa


Posted by TheMajormel - April 12th, 2015


I just started working on a project for pico day.

my laptop died on me so i had to move projects and shit to my shitty winxp home computer.

 

im still working on that fighting game .

 

 

 


Posted by TheMajormel - November 30th, 2014


1 in flash thats on a break right now and 2 in love 2d

 

i dont know what to say