would've been better if there was an end-goal or something
would've been better if there was an end-goal or something
It's TETRIS...
Do you not know how Tetris works? There is no end goal, never has been.
I thought the scenario was really interesting but everything else is really bland. The schools map should've also been downsized/straight to the point. there's so much unneeded extra space in the hallways.
you have a point about the enviroment ...
I'm working on adding a fast travel option and filling the school..
Also the rest of the game will have parts that take you outside of the school
Thanks for playing the game
A very charming adventure game. I liked it for what it was but PROTIP: for creating collisions on the doors that open when facing on the side you should have the wall thats at the bottom be able to be walked thru. it was kind of tedious to have the player character line up with the tiny floor and the door. besides that it was very cute!
I actually really enjoy the game loop for this one. As soon as i realized that unicorn horns give a slight boost to health/temperature, it allowed me to play a little bit more aggressive. Main problems right now are the weird sound bugs that'll sometimes happen(sound skipping? i think it'll only happen if you leave the game running while scrolling the screen) and the game also crashes at the end (I use the MIn browser with win10) Besides that, I'd love to see this expanded into a full game!
This is the first time we used WebGL and FMOD and we still need to figure out how the music and sound are scuffed. It's also not scuffed for everyone, for some it works normal. Thank you for the feedback and playing our game, we appreciate it!
-Lucario is way too slow
I discovered that he's slow due to this being developed around stencyl's physics. You should've tweaked it to not only be faster, but make jumps less floaty.
-poor/inconsistent collisions
lucario will stop dead in his tracks if he's a few pixels away from a block. It's evident in the first level when you go up the stairs. It rears its ugly head during some pivotal moments.
-bland level design
the spaceship level is bland with the same enemy type appearing over and over. Pointless Car section; if there's no secrets to be discovered, or no one to race, then just bring me to the next level. The levels offer nothing new.
-it'd be great if i can jump off a block as soon as i land on it.
number one gripe here. Please play more super mario bros to see how to make a platformer.
it'd be great if you can find a way to make it possible to share levels with friends.
this game just needs lots and lots of polish. It's way too average.
Thanks for the feedback. I'll work on adding more to the level editor, as well as more variety to the levels. As I said in the description, this is gonna be more of a periodic project so expect lots more hopefully.
The game has a very poor framerate issue.
epic
i like the idea but the game was so laggy for me and frames wouldn't come out right. I tried to lower the quality and the game was still lagging. I still enjoyed the game but it really needs optimizing especially for a fighting/wrestling game in flash
The game only lags on my 9 yr old laptop, that has problems playing a lot of things without lagging. On my mid-level/standard desktop and my friends Mac book, game runs at full speed 100% of the time.
The Happiest
2021: also I do dance now
Age 28, Male
New York
Joined on 9/9/11