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TheMajormel

162 Game Reviews

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how the hell has no one played this game yet? it's polished as hell !

really simple game, but it's a cool concept! I'm a little confused on how gears dropping out worked but it's easier to just lap around the map instead of running back to pick them up. Some maps had me really optimizing routes trying to maximize my gear collection potential towards the end, so i think that deserves a pat on the back.

Played on both mobile and desktop.

personally i really like the concept but I think you really need to add a timer. Sometimes matches with the cpu tend to be a waiting game. each of the characters definitely feel distinct enough, with some (like dimitri) feeling like a grappler in a fighting game.

another thing, I think you should fix the camera for races. It's really confusing when it snaps back to the ninja, and i felt the point was just fine as is.

so far i really like this game. Haven't beaten it yet but it's a cool game. def see some potential here.

EDIT: forgot to mention, Parries having minimal knockback is kinda lame since i can parry someone at the edge and it seems like they straight up just lose. Along with having lowspeed if you start at low health. only major gripes about the game.

rotcivsette responds:

Thanks for the feedback! The timer is something I already have on my to-do list, it indeed needs something like that. About the races, you mean that it's unnecessary to try to fit both racers and that I should focus only on the player? And about the parries, the intention is to minimize your own knockback. So if the enemy parries too, they reduce their knockback too. If you (or your enemy) don't parry, then the knockback increases. But I'm working on more feedback to the player so the mechanics feel more intuitive and smooth. Thanks again for playing!

this is a cool ass mechanic and its cool the game is based around it

this is the only pixel day game that encourages you to have your own playstyle. that's why I gave it an 5 star. It's very beginner art-ish but there's a lot of cool ideas in here (the megarobby being able to jump on top of Izzy to hitch a ride is very cool.)

somethings that I feel would make the play experience much smoother:
- have a fail/killscreen. It will make things less confusing for new players.
- consistency with how dashes/attacks work would be splendid.

it has obvious shortcomings but its clear there is some thought in the gameplay. The bossfights are also pretty fun and I feel is the true highlight of the game's simplistic style.
-

scottwjsm responds:

I am glad you liked it! I will have to finish this, it will be an entirely new game.

It's a functional game but the speed of the bird feels too slow to catch anything just in time. that coupled with the fact that it's a little hard to tell what button to use when at the top. I think if the camera followed along with the bot and there was a preemptive notification on which side the bolt will shoot out, I'd be able to track it a little bit easily

nice game tho

i feel like the scoring system is what makes this game for me tbh. it keeps it simple enough to understand the concept of what it's going for. awesome game.

the portal is for finished (or presentable) projects and this is neither of those. I'd say for a scratch made game it could develop into something nicely. I'm curious as to why spells also cause the game to soft lock....

besides that, I feel you should work on it some more. specifically

-add in revives. You have a state machine working, so i'd recommend basing revives off of that with some parameters.

-you clearly have hitboxes working but for some reason hitting the red square with my attack does nothing? i understand it's a little demo/prototype thing but people are most likely expecting to actually hit the thing.

-i still don't understand why you uploaded this knowing casting spells freezes the game.

You're starting out and that's fine, but posting work that is nowhere near finished like this to the portal will not give you a proper idea of what to fix and add on imo. people will judge the game as a final work, even if you yourself say it isnt final. I recommend posting this on a dumping grounds and sharing with your friends/other peers. this aint the way to go

Winkwing responds:

I see, thank you very very much.
I will not upload anything else of the game until the first actual enemies, boss, and level is in the game. Thank you for the feedback, as it really does help me a lot. If you have any other ideas then please do feel free to contact me and let me know!

Also, just wanted to say that the red block is not an enemy and is instead a test for taking damage.

The visuals are very cool but i feel like the pixelated look should be toned down just a little bit.
Also I wish that enemies cant just one touch you, but that's just me(I'll admit im playing this with a laptop touchpad so it's hard for me to accurately click)

really cool!

blackgobygames responds:

Hello, thank you for the feedback, about the one-hit thing, I was thinking about this too, maybe I should implement a difficulty setter, so the player has some health.

for your first game, I'd say you've done a pretty good job.

its a standard running game but it's handeled collisions very smooth and I think you got jumping down pat.

nice one!

max109y responds:

Thank you so much! It is my first mobile game before I did 2 short browser games.

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melvin @TheMajormel

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