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TheMajormel
The Happiest
2021: also I do dance now

melvin @TheMajormel

Age 27, Male

New York

Joined on 9/9/11

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TheMajormel's News

Posted by TheMajormel - August 6th, 2014


Last night after getting some shit done, I was really curious on what made certain flash fighting games popular. I looked at a few select games. They are:

  • Final Slam 1/2
  • Flash Bash
  • weird fighters
  • FVF

note, you can find these games on NG .

 

Both final slam games have a case of having too much shit. Both suffer from crazy slowdown,inputs cant be preformed as efficiently, but the main draw of the game seems to be the fighter creator mode. I liked that the author of the game, made a downloadable version (it's free now, but IIRC you had to pay for it) Its a game where it feels like gameplay wasn't a concern for the dev, and they focused on adding modes that were not needed. I think preforming normals were solid though.

 

Flash bash is a Street fighter IV clone. BUT it has a somewhat original moveset and character playstyles. I felt matches were slow (wasn't lagging but characters have long health) so I only found the game fun to play. Amea is OP as fuck, her rushdown/ and zoning game is craAaAAAaZY.

weird fighters is a weird fighter because its not that hype.

FVF is pretty simple, very low barrier. for some reason i didnt like it much, not because of its furry art, just because the matches were very boring.


Posted by TheMajormel - August 4th, 2014


its been 3 years since i started this.

 

lol


Posted by TheMajormel - July 30th, 2014


So my summer has been pretty lackluster. I expected to just work on the current projects i have going on and devoting my free time to them. But alas, i got grounded cuz of school and I now have to sneak my tablet around to use the net. 

 

I hate the feeling of doing nothing, it irritates me to no end

in the mean time ive been writing schedules/ milestones to keep track of things so when i get back to doing what i do, it'll be efficently done.

yep


Posted by TheMajormel - July 4th, 2014



Posted by TheMajormel - June 18th, 2014


Hello!

 

As you see in the title , I am doing the power of 4! I am teaming up with a great talented group of individuals, each who are very good at what they do. My role for the project is to Program and Direct the game. It's a somewhat daunting task, especially when most of the games I've released on here are joke games. I believe I'm a fit guy to direct and program the game.

The game is pretty much set up to play like Space Harrier, but with the focus on Quadruple weapon wielding. but the goal of each level is to simply beat the time and be fast. Right now, I'm in the process of prototyping the game, adding core gameplay mechanics. It's fun learning how to code.

I'm pretty excited to work on this game, it's going to be super fun.


not much news on arcade quest but I've been watching Mike Z's "how to make a fighting game" video over and over

He made Skullgirls, which is a fighting game. Although Arcade Quest isnt a traditional fighter (in my eyes), I've taken some notes from this video. He makes some damn good points.

 
 


Posted by TheMajormel - June 14th, 2014


I have a twitter, might start using it more often: https://twitter.com/majormel84

Link me to yours so i can follow it n shit. extra million points if you game dev


3880858_140273711393_sashabomber.gif

 

This is one of sasha's moves in AQ. Programmer finally added in the movements for it. sweeeeeeet

The move was made to have quick overhead attacks but, decided it would be best if it was a sort of "get lucky to land that insanely powerful damaging move!". I've been thinking a lot about the flow of combat in game recently, and with the games hitboxes being accurate to attacking limb, I'm thinking of having huge hitstop, so players can reoriantate themselves.


I wanna start working on a another game alongside AQ. PO4 is around so im looking for a artist. hoping to stretch my programming fingers this time round. Experimental idea this time
 


Posted by TheMajormel - June 10th, 2014


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fuck you
 


Posted by TheMajormel - May 18th, 2014


May is turning up to be a very busy month for me. 

here are some silly images

 

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3880858_140044970213_yummy.jpg3880858_140044975163_Mariahilld.gifnot much arcade quest stuff happening this month, but we made some significant changes.

SATs coming soon.

 

 quick retrospective on the NG chat. it started off good, then went to shit like a year later.


Posted by TheMajormel - April 12th, 2014


3880858_139734051942_Sashaoutnazi.png

Today, I'll be talking about Sasha the dog's gameplay and ideas I have for game's menus.

 


Sasha is another rush down character, but unlike Majormel, her tactics are relentless. Sasha has a Divekick like move called British Bombing and a Dash move called blitzkampf with Invincibility frames. She's also fast and small, so she's pretty dangerous. Sasha is super deadly bro. So far I'm really liking how sasha controls compared to majormel. Her speed I think, will really help her dominate the battlefield. Her Heavy attack can also be used whilist moving, so thats really nifty. 


Still Kinda learning AS3 by poorly coding the menu of the game and stuff, but I've taken a break to do a pico day project. Still, I've had some ideas for the menus and options for Arcade Quest. I was thinking of having crazy "emulator-like"  Options and Hotkey's and stuff like that. I kinda realized players now like to control everything in a game. They like flexibility and options to their controls. But this is a fighting game, That'd be pretty unfair in a 1v1 situation. I dunno, something silly I thought up of. I still want that idea of "complete control"  but in a way that enhances the gameplay and player's skill. In a way where it doesnt make things go easy mode for a player. I know Training Modes in fighters help but it'd be pretty cool to have things to help in a real time match against cpu's. I dunno what I'm saying here anymore.

 


http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1

I just wanted to share this really fucking great article.  It's nice seeing how NaughtyDog started off as a two man company, then later became this huge ass million dollar company. It's a very inspiring read.


Posted by TheMajormel - March 23rd, 2014


fuck this gay ass month fuck march

 

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